In early 2020, I was contracted to work on a few projects for a start-up indie dev studio. The studio had obtained the rights to Ultraman, one of the biggest media franchises in Japan.
I assisted in development on two Ultraman games. One was launched on the app store, while the second one never saw the light of day.
Most of the work was developing branding, user interfaces, and designing in-game collectibles. Additional support was also provided for physical products and digital events.
I assisted in development on two Ultraman games. One was launched on the app store, while the second one never saw the light of day.
Most of the work was developing branding, user interfaces, and designing in-game collectibles. Additional support was also provided for physical products and digital events.
Branding & Identity
User Interface
Official Renders
Left: 3D renders of the cast along with in-battle HUD icons.
Right: Battle icons intended for use while in combat. Each set of three belongs to a particular character.
Marketing Assets
Social media visuals. I designed a general template and we would post daily Ultraman monsters, episodes, and facts.
Unlockable Cards
3D video versions of the cards were completed in After Effects and were intended for the unlock screen.
Ultraman Watch