Team Fortress 2 Fan UI/UX

Context
As a longtime fan of Team Fortress 2, I was always disappointed with the game's original user interface and menu design. While the game is still one of my favorites, the UI felt outdated and clunky. Much of the game's interface was leftover assets from the game's predecessor, Half Life 2. I wanted to create a new UI that I felt complimented the game's unique art style, while also improving the experience for a modern audience.
 
 I created a moodboard compiling what worked, choosing to keep some design elements while starting fresh on others. I also looked towards games like Overwatch Destiny 2, and Valorant as a point of reference.
This is an ongoing passion project I routinely update and develop as an up to date representation of my skills. 

Title Screen 

Main Menu

Mode Selection

Casual Map Selection

Loadout Menu - Locker

Loadout Menu - Taunts

Loadout Menu - Player Stats

Loadout Menu - Inventory

Loadout Menu - Warpaint Application

Server Browser

Mann Co. Store

Settings Menu

Loading Screen - Upward

In-Game Team Select

In-Game Class Select

In-Game HUD (Payload)

Ranked Matchmaking Badge Designs

HUD Elements for Prop Hunt Gamemode

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