Horizon Worlds

During my time at Meta, I worked with the UI design team to create and improve screens & icons within their flagship VR platform - Horizon Worlds. ​​​​​​​

Spring Fest was a four-week-long seasonal event in Horizon Central. Spring Fest features a progress bar that tracks your progress and unlockable rewards throughout the event. The progress system was designed by myself and the rest of the design team. I also designed prize icons, finalized the progress bar & colors, and assisted with the progress banner featured when you first open the menu.

I was tasked with designing an icon for displaying the maximum amount of players that are allowed within a world. This is useful for when your group wants to party travel into a world and you want to be sure that the world can accommodate your entire group.

Horizon Central is the essential meeting spot or "town square" of Horizon Worlds. I was tasked with designing the logo/type treatment that players see every time they enter the world.

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